![]() The Razor Coast - Sinister Adventures (5/2/2010)A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter. A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade. Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes. | |
|
![]() The Crossroads - Dungeon 176 - Wizards of the Coast (Dungeon Magazine)At the boundary of the Chaos Scar, the fringe of civilization meets the edge of danger. It is just distant enough from the closest settlements and bastions of order that those of less honorable origin can come to sell their wares and services. And it is likewise just far enough from the Chaos Scar that those seeking such wares and services can come without too much fear of trouble—although this is still a lawless area. "The Crossroads" is a Chaos Scar Side Trek/adventure designed for five characters of 2nd level. | |
|
![]() Terror of Tiamat - Dungeon 175 - Wizards of the Coast (Dungeon Magazine)The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered Tiamat's army. The Dragon Queen is reeling as her throng splinters and turns against itself. The heroes must smash their way through the remnants of her dying host and confront Tiamat herself in the heart of her fortress. The fate of the world is about to be decided! A Scales of War adventure for 30th-level characters. | |
|
![]() Razor Coast Sewers - Sinister Adventures (Razor Coast)A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter. A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade. Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes. | |
|
![]() The Brothers Gray - Dungeon 172 - Wizards of the Coast (Dungeon Magazine)A gang of halfling cutthroats has claimed an old mine stake and begun staging raids on passing caravans. The PCs must venture into the scar and stop the Brothers Gray once and for all. A Chaos Scar adventure for 1st-level PCs. | |
|
![]() BattleTech: A Time of War - Catalyst Game Labs (BattleTech)It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war. | |
|
![]() Howling City - Open Design (Kobold Quarterly #11)Ever wonder what make Derro insane as a race, or how an insane society can function? Farragum is a Derro city that drives its inhabitants crazy. Adventures set here are a race against time to preserve the sanity of the party. Complete with a map of the underground isles city. | |
|
![]() Razor Coast - Sinister Adventures (Razor Coast)A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter. A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade. Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes. | |
|
![]() Monument of the Ancients - Dungeon 170 - Wizards of the Coast (Dungeon Magazine)Panicked refugees are pouring into the port city of Phlan, fleeing from barbarian attacks in the Moonsea North. Something ominous and ancient drives the horse nomads to attack their neighbors. Poised to shatter the ancient monument keeping him from Faerûn, a "lost god" from Toril's past sends an agent from the Elemental Chaos to herald his long-prophesied return… "Monument of the Ancients" is an adventure for 13th-level characters | |
|
![]() Stick in the Mud - Dungeon 171 - Wizards of the Coast (Dungeon Magazine)A group of bullywugs have taken up residence in the muddy ruins of an ancient keep. Can the heroes root them out and find out what lurks at the heart of their lair? A Chaos Scar adventure for 1st-level PCs. | |
|
<< See Previous Maps || See More Maps >>