![]() Dawn of the Artifacts 2: Midnight - Catalyst Game Labs (Shadowrun)There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still have the power to shake the world. What they will do depends on whose hands they fall into... Dusk was only the beginning. Jane "Frosty" Foster is back and ready to continue her artifact hunt. If they’re game, runners will join her in a chase across North America, from the frozen, bug-filled wastes of Chicago to the political hotbed of Denver to the Deep Lacuna lurking under Los Angeles. Midnight is the second adventure in the Dawn of the Artifacts series, giving skilled runners the chance to find a second powerful artifact—and perhaps uncover clues about what makes these treasures so valuable. | |
|
![]() Gontal: Dominions of Nehu - Dragon 375 - Wizards of the Coast (Dragon Magazine)Once a primordial bastion on Abeir, this fragmented realm was destroyed when its master was thrown down. | |
|
![]() Halls of The Mountain King - Open Design (Open Design)Halls of the Mountain King is an untraditional dungeon, an homage to Moria and Undermountain that adds a few twists. Plot and story have been worked out collaboratively in the private Open Design forum. The dwarves are a hard-working group, whose mining of adamantine lured them ever-deeper and whose pursuit of ore led them into dangerous territory. The vertical dungeon goes from the depths of the earth through the great halls and works of a vanished clan, up to a snowy mountaintop spire and an (optional) airship dock. | |
|
![]() Throne of the Stone-Skinned King - Dungeon 166 - Wizards of the Coast (Dungeon Magazine)The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, an artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. | |
|
![]() The Lost Island - Green Ronin (Freeport)Freeport began with the classic adventure Death in Freeport and now it returns to those roots with new adventures for True20 Adventure Roleplaying. The series kicks off with a bang with The Lost Island. This adventure takes the heroes from the streets of Freeport on a dangerous voyage through uncharted waters to a mysterious island. What's there and who wants it? Who is a friend and who is an enemy? Find out in The Lost Island! | |
|
![]() Warriors & Warlocks - Green Ronin (Mutants & Masterminds)Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on character design, magic, equipment, villains, monsters, and more. It also includes a Mutants & Masterminds rules companion to Green Ronin's popular Pirate's Guide to Freeport, along with an introduction and overview of Freeport as a setting for fantasy adventures. Warriors & Warlocks is your go-to guide for comic book sword & sorcery action. | |
|
![]() The White Lotus Academy - Dragon 374 - Wizards of the Coast (Dragon Magazine)Many of the world's best arcanists graduate from the White Lotus Academy. Learn about this unique school and the specialized knowledge the students are taught there. | |
|
![]() Kobold Quarterly - Open Design (Kobold Quarterly)Kobold Quarterly is a roleplaying game magazine created by Wolfgang Baur and published by Open Design LLC. It is published four times a year and focuses on the Dungeons & Dragons role-playing game system. The magazine occupies the gaming market niche once served by the Dungeon and Dragon magazines, and includes interviews with game designers as well as supplemental game material. | |
|
![]() Explore Tarmalune - Dragon 372 - Wizards of the Coast (Dragon Magazine)Explore this bustling city on the continent of Returned Abeir in the Forgotten Realms. | |
|
![]() Song of Fire & Ice: Wedding Knight - Green Ronin (Song of Fire & Ice)A wedding should be a time of happiness and celebration, as two families come together in a union of love. That is, of course, unless the two families in question are noble houses of Westeros, and the wedding is supposed to end a long and bitter feud between them. Wedding Knight is an introductory tale for A Song of Ice and Fire Roleplaying (SIFRP), built around the story of an impending noble marriage and the families it proposes to unite. This 16-page adventure presents a tale filled with intrigue, betrayal, and challenge for a Westeros noble house as they host the wedding party. Can your characters navigate the "happy occasion" and survive with their reputations, alliances, and their house intact? | |
|
<< See Previous Maps || See More Maps >>