![]() True 20 Projects - Green Ronin (True 20)A Perfect Town to Live In... Welcome to Unity, the perfect town, where the people are friendly, and everyone knows everyone. It's a great place to live—so great, in fact, that you may never want to leave.... A More Perfect Union is the premier adventure for the Paragons campaign setting for the Mutants & Masterminds superhero roleplaying game. When a group of newly awakened paranormals is drawn to a sleepy rural town, everything seems perfect—a little too perfect. They discover strange events and a threat that could endanger the entire world! Can they resist Unity's seductive spell and do what must be done to safeguard humanity? | |
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![]() Mysteries of the Razor Sea - Sinister Adventures (Razor Coast)Unspeakable terrors and rancorous gods hold sway over the turbulent waves of the sea. The Razor Coast swallows ships and souls by the thousand, and terrible secrets the oceans keep haunt the dreams of every salty mariner who plies their waves. This PDF kicks off with The Tale of the Seabear, a 1st-level adventure of survival horror aboard a mysterious ghost ship cursed by dark gods. The Tale of the Seabear is the perfect opener for any campaign of mystery, horror and adventure on the high seas, and a great way to ensorcel your PCs into the murky evil of Dark Vistas #1: Razor Coast. Besides The Tale of the Seabear, this PDF also includes other mysteries of the Razor Sea, a series of encounters, adventure hooks and nasty surprises for any seafaring campaign. | |
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![]() Ghost Cartels - Catalyst Game Labs (Shadowrun)The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing. Ghost Cartels drops the runners into the action, involving them in the drug deals and power plays shaking up Seattle, Los Angeles, and Hong Kong—even taking them all the way to the jungles of South America. | |
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![]() War of the Burning Sky - E.N. World Publishing (War of the Burning Sky)As the new year turns, the weather takes a sudden chill turn, and the sky darkens as the grip of winter intensifies. Worry rises as regular channels of communication between nations cease like a candle suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian Empire, rumors spread between isolated villages, traveling by foot and horse and word of mouth -- rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. How the tyrant was defeated is unknown, but if it is true, everyone knows that a war is coming. The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the mighty warlord will bring doom to the world. Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the seemingly-immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule the world? Who has the Torch of the Burning Sky? | |
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![]() Blackfeather Coin - Dungeon 155 - Wizards of the Coast (Dungeon Magazine)The mine has been known as Tessount's Folly for years, due to it producing nothing of value despite repeated attempts by the late mine's owner. Now Valmour, his youngest son, has inherited the mine ... and found something he should have left buried. An adventure for 12th-level PCs. | |
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![]() Crisis in Freeport - Green Ronin (Freeport)Sea Lord Drac is dead but peace has not come to the City of Adventure. With no blood relative or named successor, Drac has created turmoil with his demise. Will the Captains' Council be able to maintain control or will Freeport erupt into a vicious civil war? As tensions rise, the PCs get entangled in the machinations of the succession crisis. Many covet the Sea Lord's power but only one can succeed the mad Milton Drac. Will the new Sea Lord return Freeport to its golden age or herald in a new era of terror? | |
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![]() Buccaneers of Freeport - Green Ronin (Freeport)If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation. From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens. | |
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![]() Mutants & Masterminds - Beginner's Guide - Green Ronin (Mutants & Masterminds)Welcome to the Claremont Academy, hero... here's hoping you survive the experience! Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls. The Mutants & Masterminds Beginner's Guide walks newcomers to the game through all the steps of creating and playing their own heroes with the Worlds Greatest Superhero RPG. It includes basic, stripped-down game systems to get a feel for the game along with a narrative adventure to experience game-play all on your own. Then you can try playing with friends as you all get into the game. Just like graduating from Claremont Academy, the Beginner's Guide will ensure you're ready to become a full-fledged hero! | |
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![]() Mutants & Masterminds - Annual #2 - Green Ronin (Mutants & Masterminds)It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will pay in the eight exciting adventures found in this book, including an update of the first edition intro adventure Major League and the M&M holiday adventure Crisis On Christmas! You also get five Capers, short adventures suitable for a single game session; over a dozen adventures in total! | |
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