![]() Over the Edge RPG - Atlas Games (Over the Edge RPG)This limited printing of the enhanced Over the Edge 2nd Edition core book celebrates the 20th anniversary of Over the Edge, the seminal roleplaying game of surreal danger that changed the way RPGs are played. A NEW 16-page full-color section introduces the book, while the interior is a reprint of the B&W 2nd Edition on premium coated paper stock. The new introduction includes essays by Jonathan Tweet, Robin Laws, Greg Stolze, Keith Baker, and John Nephew. Plus a newly commissioned 2-page full-color map of the island of Al Amarja and quotes from fans. | |
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![]() #3-14: Snakes in the Fold - Paizo (Pathfinder Society)In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy. | |
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![]() #3-15: Haunting of Hinojal - Paizo (Pathfinder Society)Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past. | |
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![]() #3-EX: The Cyphermage Dilemma - Paizo (Pathfinder Society)In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year. | |
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![]() Emerald City Knights 5: Rise of the Masterminds - Green Ronin (Mutants & Masterminds)"Emerald City Knights" is the first Heroes Journey series for MUTANTS & MASTERMINDS Third Edition. It introduces the new Emerald City setting, a Pacific Northwest city in the World of Freedom (home to the Freedom City setting) and an event that changes the course of history in Emerald City, with far-reaching implications for the entire world. The series is designed to take a group of new heroes, forge them into a team, and give them the opportunity to become Emerald City's de facto protectors. Ultimately, the new heroes are faced with a tremendous challenge and an opportunity to save, not only their city, but the entire world! | |
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![]() Captured in the Cartways - Open Design (Kobold Quarterly #20)Captured in the Cartways is a Pathfinder adventure for 5th Level characters, which is set in the mean streets of Zobeck of the Midgard Campaign Setting. This gritty urban style adventure by Christina Stiles features decent writing and encounters enough to make it a good dungeon crawl. | |
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![]() Boardroom Backstabs #1: Damage Control - Catalyst Game Labs (Shadowrun)When the great dragon Hestaby leveled Saeder-Krupp’s arcology in Dubai, a lot of people wondered if the success of her act meant that Lofwyr & co. were off their game. And of course, the corps of the Sixth World aren’t ones to just sit around and speculate—instead, they act. All of the sudden, corporations of all sizes are on the move, snatching up any Saeder-Krupp clients they can pry away, telling them that S-K can’t be trusted in the current turmoil. Saeder-Krupp, though, is not about to let anyone believe they are weak. They're going to show that they should never be trifled with, and that clients would be well served to stay with them—or risk the wrath of Lofwyr. They’re bringing runners to Dubai to demonstrate that the largest megacorporation in the world still has strength to spare. | |
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![]() Emerald City Knights 4: Sea Change - Green Ronin (Mutants & Masterminds)"Emerald City Knights" is the first Heroes Journey series for MUTANTS & MASTERMINDS Third Edition. It introduces the new Emerald City setting, a Pacific Northwest city in the World of Freedom (home to the Freedom City setting) and an event that changes the course of history in Emerald City, with far-reaching implications for the entire world. The series is designed to take a group of new heroes, forge them into a team, and give them the opportunity to become Emerald City's de facto protectors. Ultimately, the new heroes are faced with a tremendous challenge and an opportunity to save, not only their city, but the entire world! | |
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![]() #3-11: On Hostile Waters - Paizo (Pathfinder Society Scenario)With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia? | |
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![]() #3-12: The Dog Pharaoh's Tomb - Paizo (Pathfinder Society Scenario)On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs. | |
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