Fantasy Cartography by Sean Macdonald Untitled Document

Welcome to Fantasy Cartography!

My name is Sean Macdonald and I am a cartographer and kender fan. Down below is a gallery of all my latest cartography projects. If you want to find out more about my cartography you can email me. I would love to hear from you.


Just a random map...




Cruel as a Desert Wind - Dungeon 202 - Wizards of the Coast (Dragon Magazine)

House Tsalaxa uses various legitimate trade ventures to conceal its blackmail, espionage, and assassination schemes. Its representatives are feared for their ruthlessness—and for their ability to strike without mercy when threatened. However, Athas holds forces even more ruthless than House Tsalaxa, as a band of adventurers is about to find out.


#3-19: The Icebound Outpost - Paizo (Pathfinder Society Scenario)

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?


#3-20: The Sundered Path - Paizo (Pathfinder Society Scenario)

In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.


GoatBoy Games - GoatBoy Games (GoatBoy Games)


#3-18 God's Market Gamble - Paizo (Pathfinder Society Scenario)

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.


Blood Money - Dungeon 200 - Wizards of the Coast (Dungeon Magazine)

"Blood Money" is a caper adventure in which the adventurers work outside the law to pull off a major robbery. Good planning is essential, and the characters need to stay cool under pressure.


#3-14: Snakes in the Fold - Paizo (Pathfinder Society)

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.


#3-15: Haunting of Hinojal - Paizo (Pathfinder Society)

Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.


#3-EX: The Cyphermage Dilemma - Paizo (Pathfinder Society)

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.


Emerald City Knights 5: Rise of the Masterminds - Green Ronin (Mutants & Masterminds)

"Emerald City Knights" is the first Heroes Journey series for MUTANTS & MASTERMINDS Third Edition. It introduces the new Emerald City setting, a Pacific Northwest city in the World of Freedom (home to the Freedom City setting) and an event that changes the course of history in Emerald City, with far-reaching implications for the entire world. The series is designed to take a group of new heroes, forge them into a team, and give them the opportunity to become Emerald City's de facto protectors. Ultimately, the new heroes are faced with a tremendous challenge and an opportunity to save, not only their city, but the entire world!


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