#3-–07: Echoes of the Overwatched - Paizo (Pathfinder Society Scenario)
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
#3-–08: Among the Gods - Paizo (Pathfinder Society Scenario)
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
#3-10: The Immortal Conundrum - Paizo (Pathfinder Society Scenario)
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
Scarred for Life - Dungeon Magazine 192 - Wizards of the Coast (Dungeon Magazine)
Centuries ago, a comet fell from the sky and carved a nasty scar across the face of the Nentir Vale. It also ruined the life of a promising young man. Now, four hundred years later, he's decided enough is enough.
#3-–05: Tide of Twilight - Paizo (Pathfinder Society Scenario)
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
#3-–06: Song of the Sea Witch - Paizo (Pathfinder Society Scenario)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the cityâ€”the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Cradle & Crescent - Atlas Games (Ars Magica)
Travelers tell of lands to the east, beyond the shattered Byzantine Empire and the Crusader kingdoms of Outremer, where sorcerers ride carpets and whirlwinds, where jinn worship and trade openly in the great cities, and where fire is the sign of God. Those travelers speak the truth. Take your saga to the east, with details of the Islamic lands of the Mythic Middle East: Arabia, Persia, and the lands beyond. Zoroastrian priests still call on Divine power, although their days of glory are long over, and scholars rejoice in libraries and schools that dwarf the young universities of Europe. Jinn haunt the deserts and mountains, and live and trade in the cities. But this is not a land ready for Hermetic magi to seize, for the Order of Suleiman is no myth, and its sahirs are everywhere. Were you to tell of these lands for a thousand nights, still you would not exhaust their wonders!
Dungeon 193 - Wizards of the Coast (Dungeon Magazine)
Unearth the secrets of Gauntlgrym. Find three fallen stars in the darkest shadows of Neverwinter, or stop by the Beached Leviathan for a quick brew. Meet a Fallcrest jeweler with a shady past. Lose yourself in Eberron's shapeshifting city of shapeshifters. See what happens when the Chaos Scar strikes back.
Emerald City Knights: 3 Power Play - Green Ronin (Mutants & Masterminds)
"Emerald City Knights" is the first Heroes Journey series for MUTANTS & MASTERMINDS Third Edition. It introduces the new Emerald City setting, a Pacific Northwest city in the World of Freedom (home to the Freedom City setting) and an event that changes the course of history in Emerald City, with far-reaching implications for the entire world. The series is designed to take a group of new heroes, forge them into a team, and give them the opportunity to become Emerald City's de facto protectors. Ultimately, the new heroes are faced with a tremendous challenge and an opportunity to save, not only their city, but the entire world!