Kobold Quarterly #23 - Open Design (Kobold Quarterly)
This issue is packed with Stygian foes, diabolical adventure, cannibal demon apes, soul-sundering artifacts and evil chocolatiers.
Boardroom Backstabs #2: Sacrificial Limb - Catalyst Game Labs (Shadowrun)
In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned. In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman. Now it's 2074. It's time to find out what Roger Soaring Owl learned. Corporate machinations don't get any meaner than this. Rivals of the megacorporation are certain it's hiding some dark secrets, and they're willing to spend significant nuyen to uncover this information. Runners are going to have to infiltrate an Ares subsidiary and gain the corporation's trust if they want to discover the secret and if they do, they will have to find a way to survive with what they have learned.
Boardroom Backstabs #3: The Battle of Manhattan - Catalyst Game Labs (Shadowrun)
TO: Willing recruits FROM: The people who can pay you. Come to Manhattan. We will pay. We won't bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made. You don't need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live. Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we're good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can't help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open. That time is coming. Bring your skills, bring your wits, and definitely bring your guns. You'll need everything you got. We are anxious to take advantage of what you have. Come to Manhattan. We're waiting for you.
Sprawl Sites 3 - Catalyst Game Labs (Shadowrun)
Sprawl Sites: High Society and Low Life provides locations that can be dropped into any major sprawl, making it useful to runners across the globe.
To Slay A Dragon - EN World (EN World Publishing)
A small village setting, detailed with various plot hooks and sub-quests, followed by a good-old fashioned hex-crawl and a dragon slaying.
Some Assembly Required - Wizards of the Coast (Dungeon 208)
Thieves plunder a village under cover of night, stealing tools and supplies. What are they building in their secret hideout?
#04-05 The Sanos Abduction - Paizo (Pathfinder Society Scenario)
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forgetâ€”presuming they survive.
#04-06 The Green Market - Paizo (Pathfinder Society Scenario)
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Journeys - Open Design (Journeys)
Set sail from Barsella, the City at the Edge of the world, home of adventurers and pirates, and explore the vast, uncharted waters of the Western Ocean of the Midgard Campaign Setting â€“or any ocean you choose to sail!
#4-00 Race for the Runecarved Key - Paizo (Pathfinder Society Scenario)
An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other biddersâ€™ efforts, and call in favors from those in the Societyâ€™s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.